Friday 29 May 2009

Experimenting,3D modeling and drawing around frames

Once we had the character design and environments down two of us drew out a dope sheet by listening to the audio for the lip syncing. Two people started the modeling while one person drew out the lip movements in 2D.

We modeled characters, props ( Stools,chairs,tables, cups, photo frames, counter etc). the modeling too awhile and we had a few problems with creating faces and had to use books and guides to help us through it. When we had the models done we had to attach a skeleton so we could move them. We had problems attaching the skeleton, these problems were the skeleton kept coming out of the model, we solved this by moving the locator and attaching it to the skeleton, once that was done it worked fine and we started adding weight etc.
We then went onto animating the characters, we had a person in out team to walk on there knees and to try get up on to a high chair to get a better idea of how the mother in law would move and try get onto a high stool as we struggled with her movement.

We experimented with 3D animation and drawing over it in 2D we did 2 different tests to makes sure this worked right before starting to draw over anything. We also did a block through.

We then rendered out the animation and moved the images on to photo shop and started drawing over the frames once we made sure it all worked.
This part of the animation took the longest and we was the most tedious and fiddly. To get the colours right and to make sure we all had the same style an using the same colours we used the colour pallet and made sure everyone had a copy of the original image. We were all given a separate part of the animation to draw over to all of us were drawing over frames once the animation was done, this shorted the times taken and everyone had a job to do and doing a bit of work towards the project.

We had problems drawing over the frames because we all kept forgetting to draw on separate layers and had to re-do it over so this added more time to the process. Eventually we started to remember to add a new layer the more we did it. although we had the odd mistake every now and then. Once we had the backgrounds and characters drawn round a big problem we came across was the drawn over cafe scene didn't work with the 3D animation, we solved this by creating the background in Maya using a blank plane rendering it out, drawing over the images and colouring it over in 2D using photo shop we then added the 3D objects, this worked much better.

Once we had everything done we had all the drawn over images put together in after effects and added the audio and sound effects.

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