Friday, 29 May 2009

Hayle development




After the research we started on designed rooms, charater development,colour palettes, character turn arounds, the over all design and the storyboard.
We used both hand rendered designs we both drew out our own ideas of what people would look like and rooms designs, again we met up to look at everyones designs and discussed it all and then choose one we all prefured. Once decided the choosen character design and evironment was drawn out on photoshop, we looked at diffrent colour designs including creating a colour palette and creating a basic background design and looking at diffrent type of sepia..




















Hayle Research







For this project we started off by researching into diffrent animation styles, we looked at a animation called the pearce sisters which we really liked the animation and the style used. This was our main inspiration so we decided to try imitate that style which was a use of both 3D and 2D animation , we then started to drawring up all our own brain storms and ideas for how we would set out animation, keeping in mind the style we wanted, we then took an idea from everyone plus new ideas came from hearing peoples ideas out load and we then came up with look for the audio.
Once we had done that we researched into the style of clothing, furniture,rooms and hairstyles in the 1940's to give us a better idea. We also had additonal research into tea cups,tea pots, old woman, we looked at the old pictures of hayle that were given to us, stools, butter buns, cafe's, Old fashioned cash registers, and old wedding pictures.
We always met up at someones flat on regualr intervals to see what people have done and to make sure we were on track.



Wednesday, 22 April 2009

Final Ident

I like the way the over all out come of our Ident, i think if there was more time it could of turned out better, I think the camera moves in to quickly and you have time to take it all in, if we were to re-do this the camera would be slower and not move around so quickly, maybe less camera movement. 

I really like the way the environment turned out over all, it all works really well. Before we started i thought this was going to be more complicated but it turned out it wasn't. 

Saturday, 14 March 2009

Messing around with maya




I decided to mess round with maya one day, and decided to create a character called kero from a series called cardcaptors. I just used basic shapes and techniques to create the character.

I need to use lighting on him, which im going to practice on and when i have the time im going to model something more complicated or attempt to.


Gizmo pictures







I had a random idea of drawring gizmo from gremlins as i have been watching the movies quite recently, This took me awhile and i had a go at shading the image. 

Think i could improve some of the proportions on gizmo, and i need to practice shading. 

 

Pictures




In my spare time i have been drawring alot more, using both water colours and pencil drawrings.
I am going to try improve on my shading and painting skills in time. 
i  will also maybe st

art at looking at eyes, people, hands and feet as those are the most things i struggle at. 

Ident project

I'm rather enjoying the ident project, Its something new and we can put our own ideas and thought in to this and go as mad as we want. 
Most of our idea for the ident is mostly done now, almost there. Done most of the pre-productiona and almost finished the main thing, with having to import maya work into after effects and creating the background of the ident and the logo for chew. I cant wait to see the end result and everyone's final ideas.

I found it hard coming up with the idea at first, although me and my partner sat down and shared ideas and eventually came down to one. Once we got started it was fine. Just need to makes sure that we have done everything that is needed.